/*
 ------------------------------------------------------------------------------
 Copyright (C) 2009-2011 Eternal Games.

 This file is part of the Eternal Tech source code.

 The Eternal Tech source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The Eternal Tech source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the Eternal Tech source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// g_local.h - Local header file to all game files
//


#if !defined(__G_LOCAL_H__) || !INCLUDE_GUARDS
#define __G_LOCAL_H__


// Default monster scale
#define DEFAULT_MONSTER_SCALE			1.0f


/*
 ==============================================================================

    G_ABILITY.CPP

 ==============================================================================
*/

void				G_Regens (edict_t *ent);

void				G_DroneCommand (edict_t *ent, const char *command);

/*
 ==============================================================================

    G_COMMANDS.CPP

 ==============================================================================
*/

void				G_Command (edict_t *ent, const char *command);

/*
 ==============================================================================

    G_EVENT.CPP

 ==============================================================================
*/

void				G_SpawnMonsters ();

/*
 ==============================================================================

    G_MAIN.CPP

 ==============================================================================
*/

extern cvar_t				*g_debugSpawnMonsters;
extern cvar_t				*g_debugSpawnedMonsters;

void				G_Framework ();

void				G_Init ();
void				G_Shutdown ();


#else
FILE_WARNING
#endif   // __G_LOCAL_H__